

But it did have some lovely art and it reminds me how true to the universe this game looks. Rise of Hutt Cartel wasn't that memorable, mostly because it was about an isotope thing, and some drills and some Hutt's, and it wasn't really about your story. And those deaths don't even matter, because no one was watching. I think I saw three people, and killed two of them. And that's really helpful, because there is barely anyone playing this old content. Over the last couple of months, I've been able to play through them in a just a few sessions thanks to a new streamlined quest system which makes the important story quests purple so you can just power through. So, if you'll indulge me for a moment, I'd like to quickly recap the first two main content expansions. I got back to work ridding the galaxy of the Republic! So, after about a week reacquainting myself with the controls and working out how to get off that bloody space station, and an intense amount of creepy Sith flirting. And we he turns to the dark side, oh boy, he means it. Also I got this sweet pirate hat!Īhhh, I've missed my Sith Inquisitor so much. So Bajo, you might ask, why are you reviewing an expansions for a laggy, glitchy MMO that came out 4 years ago? I'll tell you why! Because Bioware know how to tell a story full of feels. It's had two main expansions, Rise of the Hutt Cartel, and Shadow of Revan, and the 3rd one has just been released Knights of the Fallen Empire. There's no more Aussie servers anymore, and the game is mostly free to play now, which has worked out VERY well for them. Star Wars: The Old Republic is an MMO which came out in 2011, and I absolutely LOVED it. Feel the power of the dark side! Aw, sick hat bro! Since what? Bajo, since what? Who walks away in the middle of a sentence like that?Įhehehehe! Good good. Star Wars: The Old Republic - Knights of the Fallen Empireīut first.
